How to go anywhere (and not get lost): : a guide to navigation for young adventurers / Hans Aschim ; illustrated by Andrés Lozano.
"From journalist and adventurer extraordinaire Hans Aschim, here's a lively and interactive book that gets kids unplugged and out of the house-and teaches them cool navigation techniques to use while hiking, camping, or just exploring the backyard or nearby park. With lively full-color illustrations and full-color photos throughout, How to Go Anywhere (and Not Get Lost) combines fascinating history with fun hands-on activities that bring critical science, geography, and astronomy concepts to life. Readers will discover explorers and the tools they developed through the ages: from the ancient Polynesians who crafted stick charts to learn swell patterns in the water to navigate precise paths through the ocean; to Age of Discovery navigators who used compasses and maps to reach the New World; to the modern-day pilots who wield radar and GPS to soar across continents. Kids will also learn skills like taking their bearings with a compass; finding their way with dead reckoning; and locating their own latitude and longitude. And best of all: 17 activities-making their own sextant, compass, stick chart, chip log, and more-will turn all young adventurers into young navigators"-- Provided by publisher.
Record details
- ISBN: 9781523506347
- ISBN: 1523506342
- Physical Description: 197 pages : illustrations (colour), color maps ; 21 cm
- Edition: First.
- Publisher: New York : Workman Publishing, [2021]
Content descriptions
Bibliography, etc. Note: | Includes index. |
Target Audience Note: | Ages 9-12 years Workman Publishing Co., Inc. Grades 4-6 Workman Publishing Co., Inc. |
Search for related items by subject
Subject: | Navigation > Juvenile literature. |
Genre: | Juvenile works. |
Available copies
- 13 of 14 copies available at Missouri Evergreen. (Show)
- 1 of 1 copy available at Crawford County.
Holds
- 0 current holds with 14 total copies.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Crawford County Library-Steelville | J623.89 ASC (Text) | 33431000658482 | New J Non-Fiction | Available | - |
LDR | 02522cam a22003738i 4500 | ||
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001 | 4180906 | ||
003 | ME | ||
005 | 20210406155513.0 | ||
008 | 201214s2021 nyuab j b 001 0 eng | ||
010 | . | ‡a 2020051739 | |
020 | . | ‡a9781523506347 ‡q(trade paperback) | |
020 | . | ‡a1523506342 ‡q(trade paperback) | |
035 | . | ‡a(OCoLC)1226857965 | |
040 | . | ‡aDLC ‡beng ‡erda ‡cDLC ‡dOCLCF ‡dOCLCO ‡dUKMGB ‡dZQP ‡dJAS ‡dMQT | |
042 | . | ‡apcc | |
082 | 0 | 0. | ‡a623.89 ‡223 |
100 | 1 | . | ‡aAschim, Hans, ‡eauthor. ‡0(ME)748096 |
245 | 1 | 0. | ‡aHow to go anywhere (and not get lost): : ‡ba guide to navigation for young adventurers / ‡cHans Aschim ; illustrated by Andrés Lozano. |
250 | . | ‡aFirst. | |
264 | 1. | ‡aNew York : ‡bWorkman Publishing, ‡c[2021] | |
300 | . | ‡a197 pages : ‡billustrations (colour), color maps ; ‡c21 cm | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
504 | . | ‡aIncludes index. | |
520 | . | ‡a"From journalist and adventurer extraordinaire Hans Aschim, here's a lively and interactive book that gets kids unplugged and out of the house-and teaches them cool navigation techniques to use while hiking, camping, or just exploring the backyard or nearby park. With lively full-color illustrations and full-color photos throughout, How to Go Anywhere (and Not Get Lost) combines fascinating history with fun hands-on activities that bring critical science, geography, and astronomy concepts to life. Readers will discover explorers and the tools they developed through the ages: from the ancient Polynesians who crafted stick charts to learn swell patterns in the water to navigate precise paths through the ocean; to Age of Discovery navigators who used compasses and maps to reach the New World; to the modern-day pilots who wield radar and GPS to soar across continents. Kids will also learn skills like taking their bearings with a compass; finding their way with dead reckoning; and locating their own latitude and longitude. And best of all: 17 activities-making their own sextant, compass, stick chart, chip log, and more-will turn all young adventurers into young navigators"-- ‡cProvided by publisher. | |
521 | . | ‡aAges 9-12 years ‡bWorkman Publishing Co., Inc. | |
521 | . | ‡aGrades 4-6 ‡bWorkman Publishing Co., Inc. | |
650 | 0. | ‡aNavigation ‡vJuvenile literature. | |
655 | 7. | ‡aJuvenile works. ‡2lcgft | |
700 | 1 | . | ‡aLozano, Andrés, ‡d1980- ‡eillustrator. ‡0(ME)840855 |
904 | . | ‡aMARCIVE 2021 | |
904 | . | ‡aMARCIVE 2022 | |
901 | . | ‡a4180906 ‡b ‡c4180906 ‡tbiblio |