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How to go anywhere (and not get lost): : a guide to navigation for young adventurers  Cover Image Book Book

How to go anywhere (and not get lost): : a guide to navigation for young adventurers / Hans Aschim ; illustrated by Andrés Lozano.

Aschim, Hans, (author.). Lozano, Andrés, 1980- (illustrator.).

Summary:

"From journalist and adventurer extraordinaire Hans Aschim, here's a lively and interactive book that gets kids unplugged and out of the house-and teaches them cool navigation techniques to use while hiking, camping, or just exploring the backyard or nearby park. With lively full-color illustrations and full-color photos throughout, How to Go Anywhere (and Not Get Lost) combines fascinating history with fun hands-on activities that bring critical science, geography, and astronomy concepts to life. Readers will discover explorers and the tools they developed through the ages: from the ancient Polynesians who crafted stick charts to learn swell patterns in the water to navigate precise paths through the ocean; to Age of Discovery navigators who used compasses and maps to reach the New World; to the modern-day pilots who wield radar and GPS to soar across continents. Kids will also learn skills like taking their bearings with a compass; finding their way with dead reckoning; and locating their own latitude and longitude. And best of all: 17 activities-making their own sextant, compass, stick chart, chip log, and more-will turn all young adventurers into young navigators"-- Provided by publisher.

Record details

  • ISBN: 9781523506347
  • ISBN: 1523506342
  • Physical Description: 197 pages : illustrations (colour), color maps ; 21 cm
  • Edition: First.
  • Publisher: New York : Workman Publishing, [2021]

Content descriptions

Bibliography, etc. Note:
Includes index.
Target Audience Note:
Ages 9-12 years Workman Publishing Co., Inc.
Grades 4-6 Workman Publishing Co., Inc.
Subject: Navigation > Juvenile literature.
Genre: Juvenile works.

Available copies

  • 13 of 14 copies available at Missouri Evergreen. (Show)
  • 1 of 1 copy available at Crawford County.

Holds

  • 0 current holds with 14 total copies.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Crawford County Library-Steelville J623.89 ASC (Text) 33431000658482 New J Non-Fiction Available -

LDR 02522cam a22003738i 4500
0014180906
003ME
00520210406155513.0
008201214s2021 nyuab j b 001 0 eng
010 . ‡a 2020051739
020 . ‡a9781523506347 ‡q(trade paperback)
020 . ‡a1523506342 ‡q(trade paperback)
035 . ‡a(OCoLC)1226857965
040 . ‡aDLC ‡beng ‡erda ‡cDLC ‡dOCLCF ‡dOCLCO ‡dUKMGB ‡dZQP ‡dJAS ‡dMQT
042 . ‡apcc
08200. ‡a623.89 ‡223
1001 . ‡aAschim, Hans, ‡eauthor. ‡0(ME)748096
24510. ‡aHow to go anywhere (and not get lost): : ‡ba guide to navigation for young adventurers / ‡cHans Aschim ; illustrated by Andrés Lozano.
250 . ‡aFirst.
264 1. ‡aNew York : ‡bWorkman Publishing, ‡c[2021]
300 . ‡a197 pages : ‡billustrations (colour), color maps ; ‡c21 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
504 . ‡aIncludes index.
520 . ‡a"From journalist and adventurer extraordinaire Hans Aschim, here's a lively and interactive book that gets kids unplugged and out of the house-and teaches them cool navigation techniques to use while hiking, camping, or just exploring the backyard or nearby park. With lively full-color illustrations and full-color photos throughout, How to Go Anywhere (and Not Get Lost) combines fascinating history with fun hands-on activities that bring critical science, geography, and astronomy concepts to life. Readers will discover explorers and the tools they developed through the ages: from the ancient Polynesians who crafted stick charts to learn swell patterns in the water to navigate precise paths through the ocean; to Age of Discovery navigators who used compasses and maps to reach the New World; to the modern-day pilots who wield radar and GPS to soar across continents. Kids will also learn skills like taking their bearings with a compass; finding their way with dead reckoning; and locating their own latitude and longitude. And best of all: 17 activities-making their own sextant, compass, stick chart, chip log, and more-will turn all young adventurers into young navigators"-- ‡cProvided by publisher.
521 . ‡aAges 9-12 years ‡bWorkman Publishing Co., Inc.
521 . ‡aGrades 4-6 ‡bWorkman Publishing Co., Inc.
650 0. ‡aNavigation ‡vJuvenile literature.
655 7. ‡aJuvenile works. ‡2lcgft
7001 . ‡aLozano, Andrés, ‡d1980- ‡eillustrator. ‡0(ME)840855
904 . ‡aMARCIVE 2021
904 . ‡aMARCIVE 2022
901 . ‡a4180906 ‡b ‡c4180906 ‡tbiblio

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