The boy who thought outside the box : the story of the video game inventor Ralph Baer / Marcie Wessels.
Record details
- ISBN: 9781454932598
- ISBN: 1454932597
- Physical Description: 1 volume (unpaged) ; 28 cm.
- Publisher: New York, NY : Sterling Pub Co Inc, 2020.
Content descriptions
Target Audience Note: | 5+ 740L Lexile |
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Available copies
- 6 of 7 copies available at Missouri Evergreen.
- 1 of 1 copy available at Crawford County. (Show)
Holds
- 0 current holds with 7 total copies.
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Crawford County Library-Recklein Memorial-Cuba | JB BAE (Text) | 33431000468957 | J Non-Fiction | Available | - |
Cass County Library-Northern Resource Center | E B BAE 2020 (Text) | 0002205535954 | Easy Biography | In transit | - |
Jefferson County Library-Northwest | JBIO BAER (Text) | 30051050048666 | Juvenile Biography | Available | - |
Little Dixie - Main Library - Moberly | EB BAER (Text) | 2004584246 | Early Biographies | Available | - |
Morgan County Library | E 794.8 WES (Text) | 35319000297807 | Children's Nonfiction | Available | - |
Polk County Library-Bolivar | E 921 BAE (Text) | 34531000308556 | Easy Biographies | Available | - |
Stone County-Crane | JB Baer (Text) | 31358001270003 | Juvenile Biography | Available | - |
Publishers Weekly Review
The Boy Who Thought Outside the Box : The Story of Video Game Inventor Ralph Baer
Publishers Weekly
(c) Copyright PWxyz, LLC. All rights reserved
Written by Wessels "for gamers everywhere," this book introduces readers to Ralph Baer, "Radio technician/ Television designer/ Electronics engineer/ Video game pioneer/ Toy and game inventor." Wessels describes Baer's childhood in Cologne, Germany ("Ralph played freely until being outside became too dangerous for a Jewish kid like him"); his emigration to the United States; military service; and career in electronics. Baer's building and tinkering is a constant: "Most people thought TV was magical. Critics called it the 'idiot box'... Ralph saw it as a box full of possibilities." In 1972, after years of rejection, Baer's video game console that turned televisions into gaming systems was released as the Magnavox Odyssey. Wessels's unabashed fandom ("For the first time ever, people discovered a fun new way to use their TV!") will appeal to the like-minded. Castro's illustrations combine cartoonish exaggeration with realistic details, including plenty of tubes and plugs, to depict Baer's journey. Ages 5--up. (Apr.)
Kirkus Review
The Boy Who Thought Outside the Box : The Story of Video Game Inventor Ralph Baer
Kirkus Reviews
Copyright (c) Kirkus Reviews, used with permission.
Jewish inventor Ralph Baer never stopped pursuing his passion for learning, tinkering, and building, whether to solve problems, advance technology, or find new ways to spread fun.Beginning with his childhood in Nazi-era Cologne, Germany, this biography follows Baer's journey to becoming the "Father of Video Games." Throughout his life, new problems and puzzles pushed him to seek solutions. He helped his family immigrate to the United States in 1938 and rebuild their lives. A childhood fascination with his construction set turned into an interest in the workings of developing technology. Baer saw possibility in what others criticized, including television, which he imagined as a platform for games. Wessels narrates the story of Baer's inventive history in a conversational tone, using exclamation marks and posing rhetorical questions. Active and expressive cartoon illustrations accompany the text. Perseverance and creativity in the face of challenges recur as important themes and keys to Baer's success. Moreover, Wessels emphasizes Baer's curiosity in the process of creation, not simply the result. While the narrative remains focused, the sense of Baer's age and the year are disconnected. The few touchstones for time provide no more than a loose progression of events and their historical context, making the book most suitable for pleasure and a gateway for further research.A personable and energetic introduction with a positive message. (author's note, additional reading, selected bibliography) (Picture book/biography. 7-12) Copyright Kirkus Reviews, used with permission.
BookList Review
The Boy Who Thought Outside the Box : The Story of Video Game Inventor Ralph Baer
Booklist
From Booklist, Copyright (c) American Library Association. Used with permission.
Ralph Baer grew up in Cologne, Germany, playing games with his friends, but after Hitler rose to power, it was no longer safe for Jewish families like Ralph's, who soon immigrated to the U.S. Ralph's love for games and tinkering followed him throughout his life, and saw him doing everything from building radios out of spare parts in the army to pursuing an education in technology and going on to design televisions and games. Among Ralph's many creations was the Brown Box, the first system that allowed people to play video games on their televisions. Bright--though generic--illustrations frame Ralph's facial expressions, depicting his emotions and providing insight into his life by tracking every stage of his career path. Wessels' clear, flowing text provides a bounty of information on Ralph's life, inspiration, and thought process, detailing his contagious excitement and thoughtful perseverance. A nice portrait of a lesser-known inventor whose work has had a tremendous influence on our modern-day world.
School Library Journal Review
The Boy Who Thought Outside the Box : The Story of Video Game Inventor Ralph Baer
School Library Journal
(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Gr 1--4--Wessels's picture book biography introduces video game fans to the pioneer behind the technology. Ralph Baer (1922--2014) began tinkering with electronics as a Jewish child surviving in Nazi-controlled Germany. After his family emigrated to the United States in 1938, Baer continued learning, building, and inventing, eventually working for NASA. Baer's interest in the newly invented television set planted a seed in his mind--what if games could be played on the television itself? The result was the Brown Box, the first home game console later released as the Magnavox Odyssey in 1972. The narrative focuses on Baer's career trajectory and his inventions, with little attention paid to his personal life. The creator's effort and commitment to bringing his ideas to fruition is abundant throughout the story, as is the reality of experiencing rejection from critics and disbelievers. Illustrator Castro provides colorful depictions of Baer and his inventions, skillfully representing each era's clothing, hairstyles, and decor. The book can be a starting point for social studies units involving historical events and specific eras. VERDICT A gentle introduction to a passionate inventor's incredible impact on our culture. Young gamers will get a kick out of their beloved systems' humble beginnings.--Casey O'Leary, Meredith Nicholson School 96, IN